Computing at Hardwick

Computing replaces Information and Communication Technology (ICT), with a greater focus on programming rather than on operating programs. The computing skill is an essential skill that children must develop in order to access the modern world. Technology surrounds us and is developing at an ever-increasing pace. In order to equip our children for this, we must develop their critical thinking skills and encourage an exposure to a range of technology so that they may adapt to new technologies as they arise.

The Computing Curriculum 2014 aims to ensure that all pupils can understand and apply the most important principles and concepts of computer science, including abstraction, logic, algorithms and data representation. In other words, it gives children the necessary skills to break down a problem, predict what will happen and use logic to find a solution through practical experiences. At Hardwick Primary School we are dedicated to helping each child acquire the above-mentioned skills. The following strands are taught in all the year groups:


Key Stage 1 Aims

Key Stage 2 Aims

Computer Science (CS)

1. Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions


2. Create and debug simple programs


3. Use logical reasoning to predict the behaviour of simple programs


4. Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts


5. Use sequence, selection, and repetition in programs; work with variables and various forms of input and output


6. Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs


7. Understand computer networks including the internet; how they can provide multiple services, such as the World Wide Web


8. Appreciate how [search] results are selected and ranked


Information Technology (IT)

1. Use technology purposefully to create, organise, store, manipulate and retrieve digital content


2. Use search technologies effectively


3. Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information


Digital Literacy (DL)

1. Recognise common uses of information technology beyond school


2. Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

3. Understand the opportunities [networks] offer for communication and collaboration


4. Be discerning in evaluating digital content


5. Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Computing Scheme of Work 

The aim is to have six dedicated Computing units per academic year (plus an additional one for Digital Citizenship & Technology (DL) with a strong focus on e-safety). This is to allow more time for the application of Digital Literacy skills in other areas of the curriculum. Because there is now less content in the Computing curriculum, children should have more opportunities to use technology to support their learning in literacy, maths, and all the other areas of the school curriculum.

Digital Citizenship & Technology (eSafety) Levels and Activities

Overview of Activities